The evolution of science is like a boon to the world, as human beings come to know a lot about the world they are living in including the activities they indulge in. Furthermore, the development of technology along with the advancement in Science helps to bring in a revolution in various fields such as medicine, agriculture, education, information and technology, and many more. The evolution of Information Technology is transforming our society and institutions. For the most knowledge-intensive entities of all, research, profound IT-related challenges, and opportunities will emerge in the next decade or so.
Technology is an art, skill or ability, which is used to create and develop products and acquire knowledge. Technology has many effects on human life our schools, colleges, and universities also have the impact of technology. Nowadays, most industries depend on technology like medical, food, organizations, and gaming, etc.
Today, we are talking about a new software tool MetaHuman by Epic’s Unreal Engine.
Epic’s new MetaHuman tool lets you craft realistic faces inside a browser
The new software tool is powered by Epic’s Unreal Engine.
Epic Games has announced a new, browser-based software tool powered by its Unreal Engine called the MetaHuman Creator that can craft highly realistic human faces and help power more realistic body movement and facial animations. Epic provided a sneak peek at the platform today in a pair of YouTube videos showing off examples of creations built using the MetaHuman Creator, and “metahuman” appears to be the term the company is using to describe this brand of a virtual, non-real individual.
Watch Free Sample video of MetaHuman Creator
Epic says the MetaHuman Creator can be used in conjunction with modern motion capture and animation techniques for creating lifelike movements and human interactions scenes built for video games, film, TV, and other formats. The company says these photorealistic humans can be generated in a matter of minutes and equipped with unique hairstyles and clothing, and then they can be tailored further to meet the needs of a production. And these “metahumans” can be manipulated in real-time within the tool itself and just using a web browser, Epic says
Click here to watch the working of MetaHuman Creator
“Up until now one of the most arduous tasks in 3D content creation has been constructing truly convincing digital humans. Even the most experienced artists require significant amounts of time, effort, and equipment, just for one character,” said Vladimir Mastilovic, Epic’s vice president of digital humans technology, in a statement. “After decades of research and development, and thanks to bringing companies like 3Lateral, Cubic Motion, and Quixel into the Epic family, that barrier is being erased through Unreal Engine, and we’re thrilled to introduce MetaHuman Creator.”
The humans created with Epic’s new tool don’t approach the photorealism of, say, the digitally rendered photographs of fake people produced by generative adversarial networks, which is the AI technique underpinning projects like “This Person Does Not Exist.”
But as a kind of supercharged video game character creation tool, MetaHuman Creator does seem capable of making some shockingly realistic-looking people that could easily pass for a real-life motion-captured actor. Though perhaps we’d need to wait to see what the tool is truly capable of in the hands of third-party creators before making a verdict on whether it escapes the uncanny valley.
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